Handling Move Activities
The procedures below describe how to create, copy, and edit move activities.
Each move activity:
- defines the object or objects to be moved,
- defines the track along which the object or objects are moved.
Any given product may have been created with a track. If so, that
track can be imported and used to create a move
activity. In addition, a move activity created with one part can be
copied, disassociated from that part, and associated with a different part.
Creating Move Activities
Editing Move Activities
Generating a Track Using Edges
Copying, Cutting, and Pasting Move Trajectories
Improving the Performance of Move Activity Creation
Hiding or Showing Move Trajectories
Using Bind Analysis
About the Manipulation Toolbar
About the Player Toolbar
About Automatic Insert