Creating Move Activities

This procedure describes how to create move activities.  Move activities have two parts:
  • Shuttles, which comprise the items to be moved;
  • Tracks, which show the path of the move.

Any given product may have been created with a track.  If you are using a product that was created with a track, that track can be imported and used to create a move activity.

Creating a move activity requires that the product data be loaded.
  1. On the PPR tree, select either the process or the activity after which you wish the move activity to appear.

  2. Click Move Activity on the Simulation Activity Creation toolbar.

    The following items appear:
    • The Edit Shuttle dialog box
    • The Manipulation pop-up toolbar, with shuttle definition options
      For information about the commands in the Manipulation toolbar, see About the Manipulation Toolbar.
    • An empty, unexpanded Preview window appears. The Preview window has two tabs:
      • The Tree tab shows the names of items selected
      • The 3D tab shows a graphic representation of the parts.
    Within the Preview window, you can use the mouse buttons to rotate, pan, or zoom.  However, the comparable commands within the View toolbar are disabled.
  3. Select the product or products that you wish to move.

    In the Selection field of the Edit Shuttle dialog box, the number of product(s) selected is incremented as each product is selected.  In addition, the object(s) appear in the Preview window.
  4. When all the products to be moved have been selected, click OK .

    The Preview window and Edit Shuttle dialog box are replaced by:
    • The Manipulation pop-up toolbar (with track definition options)
      For information about the commands in the Manipulation toolbar, see About the Manipulation Toolbar.
    • The Track dialog box
       
      See Using Bind Analysis for information on how to use Activate Analysis
        See Associating Sections to Move Trajectories for information on how to use Sectioning.
        See To Edit Time Between Shots for information on using the options available when you click More > > .
    • The Recorder pop-up toolbar.
      The Recorder toolbar enables you to control the track you are creating for the move activity.  The function of each command is listed in the table below:
      Record (Insert): Records the shot or position of the part.
      Modify: Modifies the position of a shot of track (This command can be used to correct a mistake while creating a move activity.  For an explanation of how to use it, see Editing a Move Activity).
      Delete: Deletes a shot of track (This command can be used to correct a mistake while creating a move activity.  For an explanation of how to use it, see Editing a Move Activity).
      Reorder: Reorders shots of track (This command can be used to modify the sequence of shots.  For an explanation of how to use it, see Editing a Move Activity.)
      Reuse: Reuses shots from a track other than the one being edited or created.  (For an explanation of how to use this command, see Editing a Move Activity.
  5. (Optional) You can accept the default name for the move in the Track dialog box or you can enter a name.  The name entered in this step is the name associated with this move activity on the PPR tree.

  6. Select Time or Speed for the movement's pace.

    • If you select Time, the simulation assumes that the movement takes one second per unit of distance measurement (e.g., if you have cm selected as your unit of distance, each shot's speed is one second per centimeter).
    • If you select Speed, you must input a speed.  The simulation uses the speed input.
  7. Use the compass to make the first movement of the selected part(s); click Record (Insert) .

    A track (shown as a white line, below) appears on the part geometry.
    Every subsequent move (or modification of a move) creates a new or different shot for the track.
  8. Once you have created all the shots that comprise the complete move, click OK on the Track dialog box.

    The move is created.
  • About Automatic Insert mode gives you a shortcut for creating the shots that comprise a move track.
  • Undoand Redo are unavailable when a move activity is being defined/modified. As a consequence, users can only manually undo discrete move activity details such as the definition of trajectory targets, analysis settings, and associated sections. Once a move activity is defined, Undo and Redo are available once again, and they control addition or removal of the complete move activity.
  • Move activties do not support storing of the initial position of the object for the Move path. The initial position of a Product moved within a Move activity is dependent on:
    • The Simulation initial position, or
    • The last position, or
    • The 3D State defined for this activity.
  • If you add the same part to two Manufacturing Asemblies (MAs), and assign the two MAs to a move activities, the product moves twice, one move for each activity.