In certain cases, selecting
one option may also select other options. Each time you select or
clear an option, the current view is updated
dynamically to take
your settings into account. |
Lines and points
|
Edges and points
This area lets you display objects in shading mode with points
and edges. You can choose among the following visualization modes
(do not
forget to activate Edges and points to be able
to activate the visualization modes available in this area): |
All edges
Displays objects with all edges, whatever their type (smooth or
not). You can also use
Shading with Edges. |
When All edges is
activated, you can deactivate Shading to display the
object in Wireframe (NHR). In this mode, only
the object's edges
are visible.
Note that you can also use
Wireframe (NHR). |
Half visible smooth edges
Displays partially smooth edges. In this mode, smooth edges are
drawn in such a way that they are less visible than sharp edges: |
|
Note that:
- If Shading
is cleared, Half visible smooth edges has no impact (all
edges are displayed)
- Selecting Material has no impact on the color
applied to edges. The color used is still the one defined in the
part body's graphic
properties.
|
No smooth edges
Hides smooth edges on your objects. You can also use
Shading
with Edges without Smooth Edges. |
All points
Displays edges and all their points, including vertices. By
default, this mode is activated. |
No vertices
Deactivates the display of vertices for edges. Only free points
are displayed and can be selected.
This enhances the overall readibility when working with complex
models because it can be confusing when all the vertices are
displayed.
Selecting this option has a positive impact on performance because
some elements in the model are not visible. Note that this option, as
any other customizable option (e.g. Outlines), does not
alter the behavior of predefined rendering styles (Wireframe,
Shading with Edges, etc.). For instance, if you activate
No vertices then select Shading in the
View toolbar, vertices reappear. |
Colored edges from faces
Colors edges (border edges, internal smooth or sharp edges)
according to the color applied to the object's faces. Selecting
this option automatically activates Edges and points.
See also
Rendering Styles. |
Note that:
- If you are working with V4 models, internal smooth edges are
not drawn
- This option increases the amount of memory used in order to
compute the color for each edge in the model
- You cannot activate both Colored edges from faces
and Outlines, these options are mutually exclusive
- Colored edges from faces cannot be used in
conjunction with the options available in the Mesh area:
selecting one of these options automatically clears the Colored edges from faces check box, and inversely.
|
Outlines
This option is useful if you always want to display outlines for
parts created from surfaces of revolution, for example, shafts, and
cylinders. This setting determines whether you see outlines or not. |
Whereas edge display is
computed by your workstation's graphic adapter, outline display is
computed by the display software.
Note that there is a price to pay in memory
usage and, in large assemblies, displaying outlines might
affect display performance. You may want to switch outline display
off in this case. |
Line-on-line
This option enables you to visualize superimposed lines by
displaying them in a different color. It is recommended to set a
dark color
background for better visibility.
Note that when this option
is activated, you cannot select the Shading check box. |
Isoparametrics
This option is used in conjunction with Enable
isoparametrics generation available in the
Performance tab. |
No wires, No axes, No points
These three options let you deactivate the display of wires,
axis systems and points, respectively.
However, note that:
- These options have no impact on the following features: FTA features, 2D Layout features (neither in the 3D, nor
in the 2D window), 3D annotations, sketches in the
Sketcher workbench, sketch axes for Working on
support, Working on support and V4 FD&T features.
- Axes from the Sketcher workbench cannot
be filtered (whether in Visualization or in Design mode).
- Axis systems can be filtered in Design mode only.
|
Mesh
|
Shading
This area lets you define the type of shading to be used when
displaying objects. You can choose among the following modes: |
Gouraud
Displays objects in Gouraud shading. This
surface-shading technique interpolates linearly a color or a shade
across a polygon in order to
make the object appear smoother.
This shading mode is the default visualization mode. You can also
use Shading
. |
Material
Lets you visualize materials that have been applied onto your
objects. You can also use
Shading with Material .
Refer to Applying Materials in the Version 5 -
Real Time Rendering User's Guide for detailed information on
how to use materials. |
Triangles
Displays the triangles on the object's faces: |
|
Transparent
Enables you to display the whole object in transparency mode
provided that Shading is activated: |
|
Hidden edges and points
This option displays objects in shading mode with points and
edges, whether they are hidden or not. You can also use
Shading
with Edges
and Hidden Edges
. |
Dynamic hidden line removal
This option displays objects in quick hidden line removal mode.
In this mode, 3D faces visually blank out any element located
behind them, including 1D elements (such as wireframe elements): |
|
Options
|
Rendering style per
object
This option lets you take into account the rendering style of
elements when visualizing them in a 3D window.
Refer to Rendering
Style per Object for detailed information. |