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This task shows you how to apply a shadow sticker. |
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Open the
Light_map.CATProduct document. |
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Click Apply Shadow Sticker
in the Apply Material toolbar. The
Shadow dialog box is displayed:
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Select Teapot (Teapot.1) and Plane
(Plane.1) in the specification tree. The teapot and plane to which the shadow has
to be applied is selected in the geometry. The Selection field is updated.
The geometry is as shown:

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Click OK in the Shadow dialog box.
The specification tree shows the created shadow.

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If the model has lots of triangles in it use large texture sizes. You can
also apply different shadow textures on different parts of the model to
have better control on the quality of the shadows depending on the
importance or complexity of the geometry where the sticker is applied. |
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- You can create as many shadows as you want.
- When a shadow sticker is created, it contains an empty texture. To
see the actual shadow, the shadow sticker needs to be rendered.
- All the shadows created are displayed in the specification tree as
Shadow 1, Shadow 2, etc. under the Stickers
node.
- If regular stickers are applied to the geometry, the shadow sticker
should be below the regular sticker in the specification tree, else the shadow sticker will not be
rendered.
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Rendering Shadow Stickers
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This task shows you how to render a shadow sticker that was
previously created. |
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Open the
Light_map.CATProduct document. Follow the
steps mentioned in Applying a Shadow Sticker. |
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Click Render Shadow Stickers
in the Apply Material toolbar. The
Render Shadow Stickers dialog box is displayed.

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Pre-R19, this
functionality required the RTR and PH1/PHS licenses. However, this functionality
now requires only the RTR or MRR license.
- The shadows created depend on the source of light. For more
information regarding creating a light source, refer
Light Sources.
- If no light source is created, the default light settings in CATIA
are taken into account.
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