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This task shows you how to create a
deformation law to be used as the deforamtion element in Digitized Morphing.
Digitized Morphing is done in two steps:
- Definition: A global deformation law is computed from the inputs.
- Application: This law is applied to the 3D inputs objects.
- The definition step is recomputed each time you update an element,
even if only the application step is impacted.
Creating and using a deformation law as input to Digitized Morphing
prevents this recomputation, thus sparing time.
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The shape to deform is
DeformationInput01.CATPart
in the samples directory.
The file of vectors used to compute the
deformation is
DeformationVectors01.txt in the samples directory. |
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Click 3D Deformation
Law
in the Realistic Shape Optimizer toolbar.
The 3D Deformation Law dialog box is displayed:

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Since computing the deformation law is the first step of
Digitized Morphing, proceed as explained in
Digitized Morphing.
Note that you can define the displacement by:
- One or several vector files
- One or several deviation analysis features
- One or several DSMFilter features
- One or several DSMVectors features
- One or several deformation laws.
When you create a
Digitized Morphing with a law that is the sum of 2 laws, you
actually
- Create a first Digitized Morphing with the
first law
- Then create a second Digitized Morphing by applying
the second law to the first result.
A Digitized Morphing generated with a law created
as the sum of 2 laws may give a different result than a
single Digitized Morphing generated with the 2 laws vector
fields.
A typical use case for the sum of laws is
when the two laws can be physically added, to compensate two
different physical behaviors on the same geometry. For
example, for a stamping die, to sum a law for spring back
compensation with another law computed from a scanning of
the part prototype.
Do not select both a deformation law and
another type of displacement. Selected laws must have the
same limit curve, if any.
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Click kbd>OK to validate. The deformation law
is created under the specification tree.

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Click the Digitized Morphing icon
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and select the element to deform. Select the deformation law you have
created. Since the deformation law already contains the required
parameters, they are hidden from the dialog box.

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Modify the element to deform as required.
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Click OK to validate.
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- If you deform a shape and a curve located above the
shape, the logical link is lost.
- There is no guarantee that the result curve will be above the result
shape.
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