About Principal Views

This topic provides information about creating principal views from a primary view plane.

The following topics are discussed:

 

Primary View Plane and View Box Resizing

 

To change the primary view plane and resize automatically the view bounding box, you need to:

Select Change primary view plane and Resize view box according to 3D model options in Tools > Options > Mechanical Design > 2D Layout for 3D Design > View Creation tab. For more information, see Primary View settings.

The following scenarios are possible depending on the selection of these options:

  • When only the option Change primary view plane is selected, then, you can select the following elements, but cannot resize the view bounding box:
    • Planes
    • Sketches
    • Axis systems
    •  Functional Tolerancing & Annotation Views
  • When only the option Resize view box according to 3D model is selected, then, you can select all model elements, but you cannot modify the primary view plane.
  • When both the options are selected, then, you can change the primary view plane by selecting any of the elements as explained in scenario 1, and also resize the view bounding box.
  • When both of these options are cleared, then, selection of a reference element is not available. So if you click in the 3D window, the command is ended.
 

General Remarks

  This sub-topic provides general remarks about creating projection views.
 

Creating Other Principal Views from the Primary View

When using the Principal Views command to create other projection views, the view type of the new view is set according to the position of the pointer.

 

Using View Creation Command

  During the view creation commands (Principal Views, View From Reference, View From Profile), you can manipulate the created view to position it in the sheet. In that case, pointer represents the position of the center of the view bounding box, so it is different than the view origin. The view bounding box takes into account the 3D background of the view, except infinite elements (like 3D plane).

In case of view bounding box of null size, the pointer represents the position of the view origin.