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Graphic Properties vs. Edit
> Properties
The graphic properties available
in this toolbar are identical to those of the Properties dialog
box, except for the Layer list.
However, do not forget that this toolbar does not behave like the
Properties dialog box:
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When modifying a color, the
Properties
dialog box modifies the color of the selected object whereas the Graphic Properties toolbar may sometimes modify the color of a
non-selected object in order to make the color displayed on screen change. For instance:
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When changing the color of an
object inheriting the color from its product via the Properties
dialog box, this change is not displayed on the object. You need to
deactivate the inheritance for the product to see the result.
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When changing the color of an
object inheriting the color from its product using the Graphic
Properties toolbar, this modifies the product color (and not the
one of the object).
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The Graphic Properties
toolbar has not the same granularity level as the Properties
dialog box. When selecting multiple objects, the toolbar impacts the
selection as a whole, whatever the geometry types selected (Assembly,
mesh, point, etc.). This means that in a multiselection, you can modify
simultaneously Assembly and lineic objects, for instance. Or, if you
select a triangle, you can apply a different color to points and lines.
This is not the case with the Properties dialog box which
differs according to the object type: if you select an
Assembly object, a
specific dialog box opens. Therefore, you cannot modify the color of a
mesh, a line, a point or an Assembly object at the same time.
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To display the Graphic Properties toolbar
(which is hidden by default), select View > Toolbars > Graphic
Properties.
The Graphic Properties toolbar appears
and the values displayed correspond to the element you selected,
for instance: |
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The capture below shows which box impacts which
graphic property: |
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Painter
lets you apply graphic properties from one object to another. To do so:
- Select the object(s) on which you want to apply new graphic
properties
- Click Painter
- Select the reference object, i.e. the object from which you
will copy the graphic properties.
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Painter does
not allow you to copy all the graphic properties of an object, but
only a set of graphic properties for each list.
In case of a part body, for instance, it is not possible to modify
the color of edges, or the color of edges and faces at the same
time. Only the color of faces can be modified.
The reason is that the Painter has the same effect as
the lists displayed in the Graphic Properties toolbar.
When you use the fill Color list, you modify only the
color of faces. Therefore, when you use the Painter to
modify a color, only the color of faces is impacted. |
When you modify one of the
graphic properties for a pad, the new graphic property supersedes
the one applied to the father element (i.e. the Part Body). The pad
will no more inherit the part body's graphic properties, even if
you reset the modified graphic property to its original state.
To reset the inheritance from the father to the children, set the
modified graphic property to Auto in the Graphic
Properties toolbar. |
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Choose the color to be applied to the object using the
fill Color list.
A list appears containing:
- A blank color box (No Name)
- The Automatic option (which lets you make the
color standard)
- A list of sixteen default colors from the color palette,
ready for use
- The More Colors... option
- The No Color option (for Assembly objects only).
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The No Color option lets you
apply a color onto a face without having to modify the product
color. To do so: |
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- Select the product in the specification tree.
- Choose No Color in the Color
list.
- Select the face onto which you want to apply the
color.
- Select the desired color from the Color
list.
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Select the desired color.
The selected color is now displayed in the list.
Pointing the cursor over the combo box displays the name of the
selected color.
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To access more colors, or to create your own colors,
click More Colors... at the bottom of the list to access the
color palette.
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Click the custom color, then
Apply. The color is now displayed in the Color
list of the Graphic tab.
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To display an object as transparent, use the
Transparency list. For instance, "100%" corresponds to a full
visibility, "50%" to a semi-transparency and "0%" to a non-transparency
(the object is opaque).
Note that the visual feedback differs according to
the transparency mode you set via the Performance tab in Tools > Options:
- Alpha Blending: similar to looking through clear glass. You
can choose a value between 1 and 255.
- Screen Door: similar to viewing an object through a mesh or a
screen. This mode lets you use only two values:
- "0" (the object is opaque).
- Between 1 and 255 (1 pixel out of 2 is represented, which
gives the illusion that the transparency has been set to "50%"
or "127/255").
For more information, refer to
Customizing
Performance Settings. |
When setting an Assembly object as transparent, any other element
located at a lower level in the specification tree inherits this
opacity and the list displays the visibility of the Assembly
object. However, the opacity modification impacts only the
display at rendering level and not the graphic properties. This
can be useful to make an object transparent without altering its
graphic properties.
To deactivate the inheritance mechanism, select an element then click the
Opacity list and choose No Opacity: all the elements located at a lower level have
their own transparency back.Let's have a look at the example
below:
In the first picture, the selected sub-element of the pad (a
face in our example) has an opacity set to 75% using
the Graphic Properties toolbar. When you right-click
this sub-element to display its graphic properties, the result
is as follows: |
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As you can see, the Graphic Properties Wizard
and the Graphic Properties toolbar give the same
result because the property you see on screen is the same as the
property set on the sub-element. In the second picture, the
opacity is set to 0% on the Assembly object (i.e.
Part1) and when you select the same sub-element of the pad (i.e.
the face), the result is as follows: |
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The opacity set on the Assembly object modifies its
visibility. Therefore, the Graphic Properties Wizard
and the Graphic Properties toolbar give you the
visualized property of the sub-element (inherited from the
Assembly object) but when you access the
graphic properties of the sub-element itself, you can see its
true properties. |
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Set edge line type and weight using the appropriate
lists.
If you have selected a line or a curve, you can set
the line and curve color as well as the linetype and weight the
same way as for parts. |
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Set the point symbol you want to use to represent the
point using the appropriate list.
You can set the point color in the same way as for parts.
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The
Rendering Style list lets you select the rendering style to be
applied to the selected object, provided that is supports rendering style
attributes.
By default, no specific style is applied. You can choose among the
following styles:
- Auto
- Transparent
- Wireframe
- Shading
- Shading with Edges.
This option is identical to the one provided in the
Properties dialog
box. |
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Use the Layer list to choose among the list of
named layers and assign the chosen layer to the selected objects: "None",
"0 General", "1-999" (according to the number of layers in the Layer
list).
The Layer list indicates the number of
layers the selected objects are assigned to. Otherwise (when
nothing is selected), it indicates the current layer. Refer
Displaying and
Editing Graphic Properties for detailed information. |
When pointing
at the Layer list, a tooltip displays the layer name (if
any), the layer number as well as the storage location of the layer
definition: |
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The layer definition location is stored either in
the document or in the user settings (i.e. the CATSettings
directory).
However, bear in mind that you cannot modify the storage location
which has been set as explained below:
- For CATProduct documents, the definition is stored in the
user settings.
- For CATPart documents, the definition (if there is one) is
stored in the document. If no definition is stored in the
document, the CATPart documents use the definition stored in the
user settings.
- For CATDrawing documents, the definition is stored in the
document.
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When using the list, you can also select Other
Layers... to open the Named Layers dialog box in
which you can create and rename layers but also modify layer
numbers.
For instance, to rename a layer, slowly click twice the line
containing the layer name. This makes the box editable and you can
enter the new layer name as shown below: |
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Then, click anywhere outside the editable box to
confirm the name before clicking OK to validate.
For detailed information on how to use the Named Layers
dialog box, refer to Adding and Naming
Layers.When pointing again at the Layer list, you
can see that the tooltip information is updated and the new layer
name is displayed: |
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Click Graphic Properties Wizard
in
the Graphic Properties toolbar to access the
Graphic
Properties Wizard.
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