|
This task will show
you how to create and edit an environment. Three environment types are available:
box, sphere and cylinder.
An environment is a simplified simulation of a landscape surrounding
your model and directly reflected by your model. It is an efficient way to
get a very quick feedback of the illumination behavior of your model and
check its integration in its final environment. For example, placing neon
lights as a 3D-texture on the ceiling will be used for car body design,
while referring to a picture of a Norwegian forest for the walls will
produce an impressive marketing image of a newly designed chainsaw. |
|
|
There are two types in providing a 3D mock-up an
intended environment.
-
3D Environment
-
Default Reflection Map
|
|
|
3D Environment
|
|
|
Using the 3D
environment capability you can create and edit the environment settings
in a single dialog box in order to have first overview of the
environment and quickly access to all the parameters of its definition. |
|
Creating an Environment
|
 |
Open the
Lamp.CATProduct document. |
|
-
Click Create Box Environment
if you want to create an environment with a rectangular shape (to
represent a room for example).
-
Zoom out then click anywhere in the geometry area to
deselect the environment.
-
Position your pointer
over the edges then use the green segments
displayed to resize the
environment walls:
- drag a segment to resize the walls according to the edges
- press the Shift key and drag a segment to resize the walls
according to the center.
|
|
|
|
Editing an Environment
|
|
|
You can change the environment by editing the parameters in the
Environment definition dialog box. |
|
|
-
Double-click
the environment in the specification tree to edit it.
Depending on the type of environment created, the following dialog boxes appear:
- For a box environment:

|
- For a spherical environment:

|
- For a cylindrical environment:

|
 |
The options
available in the dialog boxes are as follows:
- Environment
Name:
You can specify the
environment name in this box.
-
Dimensions:
- For
box environment: Use the slider, type the value, or use
the arrows to change the Length,
Width, and Height.
- For
spherical environment: Use the slider, type the value,
or use the arrows to change the Radius.
- For
cylindrical environment: Use the slider, type the value,
or use the arrows to change Radius and
Height.
-
Position/Orientation:
Use the slider, type the value, or use the arrows to change
the X, Y, and/or Z position
and orientation of the environment.
- Wall
Textures: Select the particular wall and apply a
texture to it by clicking
under the Texture Definition section.
Click
to reset the values. You can preview the wall images and
their positions in the dialog box under the Wall
Texture section.
 |
Selecting the One face check box for the
spherical environment disables the bottom face. |
-
Texture
Definition:
- The
Top image field defines the path to the
applied wall texture.
-
Scale U
and Scale V sliders determine how the
texture is stretched along u- and v-axes.
-
Position U and Position V sliders
determine the position of the texture along u- and
v-axes. By default, the image is centered.
-
Orientation
defines the rotation of the texture on surfaces.
 |
-
The above fields are enabled only
after a texture is selected for a wall.
-
Click
button to resize U and V proportionally.
This is especially useful for square shapes
such as the Floor material.
When this option is activated, the button
changes to
.
|
-
Flip along U
:
Inverts the material texture along the U axis.
-
Flip along V
:
Inverts the material texture along the V axis.
-
Enable Shadows
:
Enables shadow casting on the wall.
-
Fit All in Wall
:
Automatically scales the texture in order to fit it in
the wall.
-
Lock
Texture Fit: Select this check box to prevent
texture fit alteration when modifying the environment
size.
|
- Click
OK
to close the dialog box.
|
 |
You can also right-click the
environment in the specification tree, then select Properties
to display the Properties dialog box. Here you can:
-
Click the Dimensions
tab to define the environment size. In our example, specify the Length,
Width and Height of the walls in
millimeters.

-
Click the
Position tab to interactively define:
- the environment translation from the origin along
the X, Y or Z axis
- the environment translation along the X, Y, or Z
Axis.

- Click the Feature Properties tab
to obtain general information on the
currently selected environment, e.g. its name, its creation date,
etc.
|
 |
| You can
also interactively position your environment by dragging the
compass and dropping it onto the environment. |
|
|
Default Reflection Map
|
|
|
Using the Default Reflection Map capability you can map an image for
reflection on the 3D mock-up. |
 |
-
Click
Change Reflection Image if you want to map an image for
reflection on the 3D mock-up. A dialog box is displayed allowing you to
change the choose the default Reflection map.

|
 |
The choice made in the Reflection Image Choice dialog box
automatically updates the setting defined in Tools > options >
Infrastructure > material Library > Material > Environment Image File. |
|
|
- Select
the required image from the dialog box.
-
Click OK. Default
Reflection Mapping is done on the 3D mock-up.
-
Right-click on applied material in specification tree to visualize
material properties of the 3D mock-up.

- Click
in Reflectivity a dialog
box with two tabs will be displayed. The Predefined tab
displays the predefined environment maps and the Custom tab
displays current existing custom panel.

|
|
|
- Custom:
- You can select an
image of your choice for reflection.
- You can modify the
Fresnel effect (Non-Linear reflection).
- You can build a
new image with surrounding images with the environmental image
generator.
|
|
|
-
Click
OK
to close the dialog box.
|
|
|
 |