Properties
- Property ActiveStatus() As
-
Returns or sets the environment wall active status.
A wall is visible only when it is active.
- The active status can be:
- 1: wall is visible
- 0: wall is invisible
- Property AutoScaleStatus() As
-
Returns or sets the texture automatic scaling status.
If status is automatic scaling, the texture fit is
locked when the environment size is modified.
- The scaling status can be:
- 1: automatic scaling is on
- 0: automatic scaling is off
- Property FlipUStatus() As
-
Returns or sets texture orientation status along the U axis.
- The flip status can be:
- 1: texture is flipped along the U axis
- 0: texture is not flipped along the U axis
- Property FlipVStatus() As
-
Returns or sets texture orientation status along the V axis.
- The flip status can be:
- 1: texture is flipped along the V axis
- 0: texture is not flipped along the V axis
- Property LinkedScaleStatus() As
-
Returns or sets the texture scaling link status.
If scales are linked, modifying one scale will
update the other keeping the ratio between
U and V constant.
- The link status can be:
- 1: U and V scales are linked
- 0: U and V scales are not linked
- Property Rotation() As
- Returns or sets the texture rotation angle (in degrees). The rotation values must be between -360 and 360 degrees.
- Property ScaleU() As
- Returns or sets the texture scale along the U axis. The scale value should be > 0. Note that the modification of this parameter is useless if automatic scaling is enabled.
- Property ScaleV() As
- Returns or sets the texture scale along the V axis. The scale value should be > 0. Note that the modification of this parameter is useless if automatic scaling is enabled.
- Property ShadowsStatus() As
-
Returns or sets the wall shadow status.
A wall may or may not be affected by lights depending on this status.
- The shadows status can be:
- 1: wall is affected by active lights and can bear shadows
- 0: wall is not affected by active lights and is always seen
- Property Texture() As
- Returns or sets the wall texture name. To remove the texture, use an empty string.
- Property TranslationU() As
- Returns or sets the texture offset along the U axis. Note that this parameter is useless if automatic scaling is enabled.
- Property TranslationV() As
- Returns or sets the texture offset along the V axis. Note that this parameter is useless if automatic scaling is enabled.
Methods
- Sub FitAllInWall()
- If a texture is mapped on the wall, scale automatically the texture to fit inside the wall.