Creating a Bevel

You can create a bevel to increase the density of the mesh by replacing one edge by several ones.
Create a 3D shape containing a subdivision surface.
  1. From the Styling Surfaces toolbar, click Bevel .

  2. Select the subdivision surface.

    The Tools Palette appears:

    • Linear Bevel  : Creates a linear bevel.
      You can also access this command by pressing Ctrl+Shift+W.
    • Convex Bevel : Creates a convex bevel.
      You can also access this command by pressing Ctrl+Shift+U.
    • Concave Bevel : Creates a concave bevel.
      You can also access this command by pressing Ctrl+Shift+V.
    • Attraction : Modifies the weight.
      You can also access this command by pressing Ctrl+Shift+F.
    • Smooth/ Sharp Attraction : Defines the attraction mode. This icon has two states: the default state gives a sharp edge and Smooth Attraction gives a smooth edge.
      You can also access this command by pressing Ctrl+Shift+H.
    • Corner Type : Defines the corner type.
      You can also access this command by pressing Ctrl+Shift+K.
    • Propagation : Propagate edges.
      You can also access this command by pressing Alt+Ctrl+P.
    • Apply : Applies the command.
    A slider is displayed at the right of the work area to let you define the number of cuts.

  3. Select the required bevel type: linear, convex, or concave.

  4. Select an edge.

  5. Click and move the pointer to modify the bevel size.

  6. Modify the number of cuts using the slider.

  7. Click Apply and select another edge.

  8. From the Tools Palette, select Corner Type to manage the bevel in a corner.

    •  : This is the default mode. It creates the bevel with a minimum of triangular faces but more deformations.
    • : This mode creates bevel with less deformation but more triangular faces.
  9. From the Tools Palette, click Attraction .

  10. Use the slider to modify the weight of the bevel.

  11. Click Apply .
    The bevel is created.