 |
-
In the Mesh Edition toolbar, click Edit Topology
.
You enter the topology edition mode and you access several
tools to modify the topology. By default, the edition mode lets
you add or remove edge constraints. Each time you select a new
option using the contextual menus, and depending on the type of
geometry you select, the selected mode becomes the current
edition mode. |
-
To constrain an edge, right-click a non-constrained edge
(colored in blue), and select Add/Remove Edge Constraints.
If the edge constraint is the current edition mode, you can
pass your cursor over a non-constrained edge, and select it when
the following symbol appears:

The edge is constrained and is
colored in yellow:
 |
-
To remove an edge constraint, right-click a constrained
edge (colored in yellow),
and select Add/Remove Edge Constraints.
If the edge constraint is the current edition mode, you can
pass your cursor over a constrained edge, and select it when the
following symbol appears:

The edge constraint is removed and
the edge is colored in blue:
 |
-
To constrain a hole, right-click a non-constrained hole
(colored in blue), and select Add/Remove Hole Constraints.
If the hole constraint is the current edition mode, you can
pass your cursor over a non-constrained hole, and select it when
the following symbol appears:

The hole is constrained and is
colored in green:
 |
-
To remove hole constraints, right-click a constrained
hole (colored in green),
and select Add/Remove Edge Constraints.
If the hole constraint is the current edition mode, you can
pass your cursor over a constrained hole, and select it when the
following symbol appears:

The hole constraint is removed and
the hole is colored in blue:
 |
-
To remove vertex constraints, right-click a vertex,
select Add/Remove Vertex Constraints, and select constrained
vertices (colored in yellow) in sequence.
You can also pass your cursor over a constrained vertex, and
select it when the eraser symbol appears.

 |
You cannot remove vertex constraints for vertices that
connect more than two edges (vertices colored in red). |
Consider the following example:

The result is:
 |
-
To collapse an edge, right-click the edge, and select Collapse
Edges.
The following symbol appears:

Collapsing an edge allows you to transform an
edge with two vertices into a single vertex. Consider the
following example:

The result is:
 |
-
To cut an edge by creating a vertex, right-click the edge, and select
Cut Edge.
You can select other edges in sequence to cut them. A scissors symbol is
displayed when you move your cursor over a constrained edge.

A vertex is created at the cursor position:
 |
-
To merge edges, right-click the first edge, select
Merge Edges, and select the second edge.

The two edges are merged:
 |
-
To split a domain by creating two vertices:
-
Right-click the edge where you want to add
the first vertex, and select Split a Domain.
The edge is cut and a vertex is created. |
-
Click the other edge where you want to add
the second vertex.

A second vertex is created at the cursor position and the domain is
split:
 |
 |
You can use the Ctrl key to split domains in sequence. |
|
-
To split a domain orthogonally:
-
Right-click the edge where you want to add
the first vertex, and select Split Orthogonally a Domain.
The edge is cut and a vertex is created. |
-
Click the other edge.

A second vertex is automatically created on the second edge and the
domain is split:
 |
 |
You can use the Ctrl key to split domains in sequence. |
|
-
To exit the topology edition mode, click Edit Topology
again.
|