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When using the Control Points capability, you need to define diffusion
law options. See also Using Control Points
Cross Diffusion Laws. |
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A diffusion law defines the type of deformation that is to be applied
to the selected control points and mesh lines which are directly
manipulated:
- Diffusion laws:
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Constant Law: deforms all the selected control points
identically.
Using this law, you can translate all selected points at a time, even
if they belong to several surfaces or curves, provided the active
support options Normal to compass and Compass Plane.
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Linear Law: deforms all the selected control points with a
linear law.
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Concave Law: deforms all the selected control points
positioned on a linear concave.
This option is P2-only.
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Convex Law: deforms all the selected control points
positioned on a linear convex.
This option is P2-only.
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Bell Law: deforms all the selected control points with a bell
law.
This option is P2-only.
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Constant Law gets applied as default law, when none
of the above laws is selected. |
- To link/unlink the diffusion laws with the cross diffusion laws:
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Link Laws: diffusion laws with the cross diffusion laws are
linked, the selected cross diffusion law selects automatically the
equivalent diffusion law.
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Unlink Laws: diffusion laws with the cross diffusion laws are
unlinked.
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Open the
FreeStyle_Part_38.CATPart document. |
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Click the Control Points icon:
The Control Points dialog box appears. |
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Move the Compass onto Surface.3.
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Click the Normal to compass icon if not
already selected:
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Click the Mesh only icon from the Options
frame:
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Click the Cross Constant Law icon if not
already selected:
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Click one of the icons from following list to select the
required diffusion law.
Icon |
Diffusion Law |
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Constant Law |
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Linear Law |
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Concave Law |
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Convex Law |
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Bell Law |
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Select the mesh line.
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Drag the control point to the corner of the surface,
close to the cursor has shown in the image below.
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The deformation applied to one point is applied to all other
selected points.
In the image below, the manipulator is displayed in a corner of
the surface, but all points lying on the selected mesh lines
undergo the same translation. |
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Diffusion Law |
Result |
Constant Law |
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Linear Law |
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Concave Law |
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Convex Law |
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Bell Law |
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Note: After application of one diffusion law on the selected
control points, it is possible to apply multiple diffusion laws
one after another on the same set of control points.
To apply multiple diffusion laws one after another on the same
set of control points, clear the Delay Law Application
check box under Tools > Options > Shape > FreeStyle >
Control Points Diffusion/Cross Diffusion Law. |
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Defining the Strength of Diffusion Between Laws by a Manipulator |
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After having chosen the diffusion law and moved the selected point, a
manipulator is displayed next to the moved point. You can decide the
strength of the diffusion and choose directly another diffusion law
impact.
The diffusion laws are regrouped in two categories: Concave +
Convex and S curve. The strength manipulator can adopt
values between 0 and 1. A value of 0.5 is corresponding to a linear
diffusion. |
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1. Concave and convex: 0 to 0.5
values correspond to a concave diffusion (the closer to 0, the stronger
is the diffusion). 0.5 to 1 values correspond to a convex diffusion (the
closer to 1, the stronger is the diffusion).
2. S curve (Bell): 0 to 0.5
values correspond to an S curve diffusion (the closer to 0,
the stronger is the diffusion). 0.5 to 1 values correspond to an
opposite S curve diffusion (the closer to 1, the stronger is the
diffusion).
For the following example, diffusion is set to Linear Law and
the strength manipulator is moved along the displayed ruler:
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Strength set to 0.5: Linear diffusion |
Strength set to 0.2: Concave diffusion |
Strength set to 0.7: Convex diffusion |
Strength set to 0.1: S curve (Bell) diffusion |
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