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This task explains how to apply isophotes on a surface.
Isophotes are variable black stripes applied to the selected surface which
is considered as reflective, and used for analysis purposes. It is a tool
for the analysis of the element state. |
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- OpenGL shader technology can be used with this functionality, please
refer to the Infrastructure Installation Guide documentation
for more details on software & hardware prerequisites: Software
Requirements. See Performance setting.
- If a transparent surface is selected for isophote mapping
analysis it will appear transparent during analysis.
- If the No warning message if material mode is not ON
option is selected in Tools > Options > Shape > FreeStyle > General
tab, Mapping Analysis option area, it allows you to set the
material mode to ON automatically.
This option sets the material mode to ON even if the Materials option in the View > Render
Style > Customize View command is cleared. No warning message is
displayed asking you to change the material mode. The material is
automatically seen for analysis. After completion of the analysis, the
material mode returns to its initial state.
- If No warning message if material mode is not ON
option is cleared, the warning message is displayed asking you to set
the Materials mode to ON. The material mode is not automatically
set and not seen during analysis.
- The different mapping analyses of the same surfaces cannot be
displayed simultaneously, even if you have set the mapping analyzes in no
show. You need to visualize them one after the other.
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Open the
FreeStyle_Part_25.CATPart document:
- The discretization option should be set to a maximum (in
Infrastructure User's Guide, see Performance: the 3D Accuracy >
Fixed option should be set to 0.01 and the Curves' accuracy
ratio option should be set to 0.10s).
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Click Isophotes Mapping Analysis
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The Isophote Mapping Analysis dialog box is
displayed.
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The Isophote Mapping Analysis dialog box
displays the following information:
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Mapping Type:
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Cylindrical
type:
displays a cylindrical mapping analysis.
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Spherical
type:
displays a spherical mapping analysis. This option is selected by
default.
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Multi
band type: displays a multi band mapping analysis.
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Option:
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Global: lets you analyze the whole part. Deselect this icon to
make the analysis element by element.
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Compass:
flips the compass to the model and lets you move the compass in the 3D
geometry to define the orientation. This option is selected by default.
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Show/hide the manipulator: shows or hides the
manipulator.
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View:
lets you use the screen definition to define the analysis point of
view. Stripes are recalculated each time you move the screen point of
view. This option is selected by default.
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Eye:
lets you use the User Eye manipulator location to define the
analysis point of view. Stripes are recalculated each time you move the
User Eye.
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Point:
defines the mapping analysis directions from the current analysis point
of view.
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Light Sources On/Off: sets the display option of light sources
as "off/on".
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Highlight On/Off effect: sets the display option of
highlight effect
sources as "on/off". When checked "On" the surfaces are
selected but they will not be seen in the specification tree.
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Plane:
defines the mapping analysis directions are normal to the plane
representing the point of view. This option is not available with the
Eye option.
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Zebra parameters:
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Number of stripes: sets the
density and numerical value of stripes.
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Width of stripes: sets the width
and numerical value of stripes.
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Color transition: sets the color
transition between stripes and numerical value for color transition.
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You can create accurate Isophote Mapping Analysis by
setting the values for the Zebra parameters. |
To set the step value for number of
stripes(Density), width of stripes(Thickness) and color
transition(Sharpness):
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Right-click the box and select
Change step.
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Select the value.
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You can enter a new step value in the New
step dialog box by selecting new one.
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Right-click the box and select
Change step > new one.
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The new step
dialog box appears.
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- In the box, type a new step value.
- Click OK.
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To set the range value for number of stripes(Density): |
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- Right-click the box and select
Range > Edit.
The Range definition
dialog box appears.
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- In the Inf. Range
box, type a value.
- In the Sup. Range
box, type a value.
- Click OK.
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To add range values perform the following
actions:
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- Right-click the box and select
Range > Suppress.
- Right-click Number of Stripes box and
select Add Range….
The
Range definition dialog
box appears.
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- Select the
Inf. Range check box and
Sup. Range
check box.
- Enter the range values and click
OK.
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The default range, step and value of scroll bar provided for
Zebra parameters are as follows:
Scroll
Bar name |
Range
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Step |
Value |
Density Scroll
Bar |
1 to 20 |
1 |
1 |
Thickness Scroll
Bar |
0.01 to 1.0 |
0.01 |
0.5 |
Sharpness Scroll
Bar |
0.5 to 1.0 |
0.01 |
0.5 |
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The default range, step and value of cke boxes provided for
Zebra parameters are as follows:
Box name |
Range
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Step |
Value |
Density box |
1 to 20 |
1 |
1 |
Thickness box |
0.01 to 1.0 |
0.01 |
0.5 |
Sharpness box |
0.5 to 1.0 |
0.01 |
0.5 |
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Select Sphere.1
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The analysis results depend of the current
object. May you want to change the scope of analysis, use the Define
in Work object contextual command. |
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Select the Cylindrical mode mapping type:
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Isophotes are applied on Sphere.1. |
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Select the Global option:
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Isophotes are displayed on all the part. It is
advised to use the Global mode for a global selection rather
than using a trap. |
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Select the Plane option:
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The mapping analysis directions are normal to
the screen plane. Compare with the image above where the mapping analysis
directions are defined from the center of the screen plane. |
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Select the Compass option:
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Manipulate the compass to modify the isophotes
orientation.
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Isophotes mapping is modified accordingly to the
isophotes orientation. |
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Manipulate the view orientation with the mouse modify the
isophotes and surfaces orientation.
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Isophotes mapping is modified accordingly to the
new point of view. |
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Select the Eye option:
, note that the
Point option
is automatically
selected.
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The Eye User manipulator appears
and it allows you to define another point of view independently from the
screen point of view.
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You can move the Eye User along its
axis or by selecting its center: isophotes mapping is modified
accordingly to the Eye User orientation.
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Right-click the Eye User .
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A contextual menu is displayed: |
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Select Edit from the contextual menu.
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The Tuner dialog box appears: |
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In this dialog box you can set:
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Relative: defines whether the
Eye User location is defined according to the relative origin.
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Position: defines the Eye User
location coordinates according to the Relative option
cleared:
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X: defines the X coordinates.
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Y: defines the Y coordinates.
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Z: defines the Z coordinates.
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Step: defines the step when you
move the Eye User.
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Select Relative option in the Tuner
dialog box.
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The relative origin of the Eye User
is displayed. |
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The Tuner dialog box is modified: |
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In this dialog box you can set:
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Click Close in the Tuner dialog
box.
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Increase the number of stripes using sliders
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Number of stripes increases, the cylindrical
mapping is modified accordingly: |
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Decrease the width of stripes using sliders
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Width of stripes is modified. |
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Increase the Color transition using sliders
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Color transition is modified. |
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Click OK when you have finished the analysis.
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The analysis (identified as Isophotes Mapping
Analysis.x) is added to the specification tree under the Free Form Analysis
node. |
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