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This task shows you how to create a Generative Form Block
(block component).
This command manages the selection of:
- a surface,
- an axis system,
- a profile.
The result Generative Form Block is composed of:
- a body that contains the component itself,
- a body that represents the impacting pocket of the component.
This Generative Form Block can then be turned into an insert
in Mold Tooling Design.
A Generative Form Block is made of a Pad (in the Mold Tooling Design
sense),
- the Pad is created in the PartBody,
- it can have a chamfer,
- it can be drafted.
and of a Pocket ( (in the Mold Tooling Design sense, optional):
- the pocket is created in DrillHole,
- it can have a fillet,
- it can be drafted.
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Click Generative Form Block
in the Blocks toolbar.
The Generative Form Block dialog box is displayed.
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Select the inputs for the block:
- Select the Shape, i.e. the surface to
process.
The surface must be a tooling surface:
- No undercut,
- No internal boundary,
- Connex.
- Select an Axis System.
By default, it is the current axis system.
- Select a Profile to define the pad.
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Click Apply. The Pad is created
between the surface selected as the Shape and the
Profile.

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You can create a Chamfer on that Pad:
- Select the Chamfer check box, Length
and Angle become editable.
- Key in the Length and the Angle of
the chamfer.
- The Chamfer is created automatically on the
Pad, and
updated as you modify the Length and Angle.
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You can create a Pocket:
- Select the Create Pocket check box.
- Edge Fillet becomes active.
- Select Edge Fillet, Radius becomes
editable. Key in the required value.
- The Pocket is created automatically, the
Edge Fillet (if
any) is updated as you modify the Radius.
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You can apply a Draft Angle to the Pad (or to both the
Pack and the Pocket if you have created one).
- Select the Draft Angle check box.
- Its value becomes editable. Key in the required value.
- The Pad and the Pocket are drafted.
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Click OK to validate and exit the dialog box.
- The Pad and its Chamfer and
Draft (if any)
are created under PartBody.

- The Pocket (if any) and its EdgeFillet
and Draft
(if any) are created under a DrillHole body. (in
the picture below, the Pad is hidden.)

- Parameters and Relations are
created.

- The features created are editable.
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