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This tab serves to:
- associate add/remove bodies (pads,
pockets, drillholes and tapholes) with receiving bodies,
- to filter the customized names of holes, pads and pockets for use with
the Distributed Drill Component command.
It also offers an option that
allows you to add and remove bodies in the manner of versions prior to
V5R16.
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Allow you to:
- fully customize the names of drill holes, tap holes, pads and pockets
(in accordance with the naming rules given below),
- structure receiving bodies (plates, for instance) that are dedicated
to receiving these bodies
- include additional information in the end of the name of these bodies.
- associate bodies and their receiving bodies
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To add the name of a body to the list, type it in the box
beneath the Add/Remove bodies list.
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Click in the list or hit return to add it.
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Remove a name by selecting it in the list and hitting
backspace.
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Receiving bodies behave in the same way.
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Associate an Add/Remove body to a
Receiving body by clicking on an Add/Remove body,
clicking on a Receiving body
and pressing Associate.
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- When an Add/Remove body is selected for an
association, all elements that begin with the same name will be selected.
For instance, if you select MyPocket as
Add/Remove body, the association will also include
MyPocket1, MyPocketForPlate6, etc.
- An Add/Remove body can only be associated with a
single Receiving body.
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By default, from R16 and higher versions, bodies are assembled, e.g. if
the Pocket Body contains a pad, the pad is added to your mold.
In versions prior to R16, a hole was created instead of a pad been added.
If you need to revert to this behavior, clear the Assemble instead of
Add/Remove check box. If you have created an assembly by mistake, undo
the action, clear the check box and recreate the feature.
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